Star Citizen is a sci-fi MMO in development from Cloud Imperium Games Corporation and Chris Roberts, designer of the famous Wing Commander and Privateer series. The game allows players to take the roles of smugglers, pirates, merchants, bounty hunters, and pilots in a sandbox universe. Star Citizen will be available for a one-time purchase fee and no subscription, with an item shop based on in-game currency for convenience and customization items.
The PAX East 2014 Awards
This year at PAX East 2014 we had a host of solid games to look at, especially with us now dipping our toes in the waters of straight up RPGs. What’s really exciting is just how many of our favorite games were the independent titles willing to try something new and unique. Overall we want to thank every game at the show for bringing us out and allowing us time to play. So without further chatter, let’s get to the MMORPG.com PAX East 2014 Awards.
Posted on 04/17/2014 by William Murphy
Should Players Crowdfund MMOs?
Welcome back to another edition of Player Versus Player, our weekly delve into the world of MMO debate. With the rise of Kickstarter and crowdfunding, we have witnessed the birth of a new generation of game funding. We have seen the highs of Pathfinder and the continued impressiveness of Star Citizen. But we have also seen promising titles like Pantheon: Rise of the Fallen fall by the wayside and move to their own websites. We have to ask: is crowdfunding all it’s cracked up to be?
Posted on 03/14/2014 by Christopher Coke
Squadron 42 with Erin Roberts
Erin Roberts graciously agreed to give me his first interview with a US-based audience and I learned a lot about Star Citizen’s optional introductory military campaign. While SC is an MMO, the S42 mission pack will be sort of a tutorial for new players. Today we’re going to take a look at what sorts of missions you should expect to see, what options players will have going into those missions, and what the success or failure of those missions will do to impact the rest of the campaign.
Posted on 02/24/2014 by Red Thomas
Commoditizing the Development Process
In a new look at the crowd-sourced juggernaut, Star Citizen, we examine the phenomenon of this new funding model as well as take a look at what backers get for their hard-earned dollars. Read more after the jump before heading to the comments to leave your thoughts.
Posted on 01/03/2014 by Neilie Johnson
The Trouble With Instances
Most MMOs today contain a certain level of instanced game play. But there is a cost to instancing players away from one another. In our latest Social Hub, we take a look at this and much more. Read on before heading to the comments to chat.
Posted on 10/28/2013 by Christina Gonzalez
E3 2013: Chatting Star Citizen with Chris Roberts
We caught up with Cloud Imperium Games’ Chris Roberts to discuss Star Citizen at this year’s E3 event in Los Angeles. Read on to find out what we learned!
Posted on 06/27/2013 by Michael Bitton
An Update on Progress
Star Citizen not only met its crowd-funding goal, it soared to the heights and beyond. We managed to catch up with Chris Roberts to talk about what’s next for the team as they prepare the next generation of space-themed MMOs. See what Chris has to say before heading to the comments to add your voice to the discussion.
Posted on 05/09/2013 by Garrett Fuller
2012 Player’s Choice Winner Announcement
We asked for your votes on the top games of 2012, and you gave them to us. After nearly 100,000 votes, these are the games you voted as the best of the year. The winners may surprise you. Read on to see the results!
Posted on 12/24/2012 by William Murphy
Who Will Make The Epic Fantasy Game?
A lot of interested eyes are pointed squarely at Star Citizen to see if the crowd funding method will produce a ‘worthy’ MMO. In Garrett’s latest column, he explores whether how this method could possibly work and set a new precedent for the industry. Read on!
Posted on 12/14/2012 by Garrett Fuller